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local gui = Instance.new("ScreenGui")
gui.Name = "FadingPanelGUI"
gui.Parent = game.CoreGui
local panel = Instance.new("Frame")
panel.Size = UDim2.new(0, 160, 0, 300)
panel.Position = UDim2.new(0.5, -80, 0.5, -150)
panel.BackgroundColor3 = Color3.new(1, 1, 1)
panel.Active = true
panel.Draggable = true
panel.Parent = gui
local gradient = Instance.new("UIGradient")
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0, Color3.fromRGB(10, 25, 90)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 200, 255))
}
gradient.Rotation = 90
gradient.Parent = panel
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, 0, 0, 30)
label.Position = UDim2.new(0, 0, 0, 40)
label.BackgroundTransparency = 1
label.Text = "🧪 Testing Panel"
label.Font = Enum.Font.GothamBold
label.TextSize = 18
label.TextColor3 = Color3.new(1, 1, 1)
label.Parent = panel
-- 🌸 F.L.O.W.E.R Button
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, -20, 0, 30)
button.Position = UDim2.new(0, 10, 0, 10)
button.Text = "F.L.O.W.E.R"
button.Font = Enum.Font.GothamBlack
button.TextSize = 16
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.fromRGB(50, 80, 150)
button.Parent = panel
-- 🌙 Mutation Effect
button.MouseButton1Click:Connect(function()
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local humanoid = char:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
-- Twitch & Stretch
local head = char:FindFirstChild("Head")
local root = char:FindFirstChild("HumanoidRootPart")
if head and root then
local originalScale = head.Size
local twitchConnection
twitchConnection = game:GetService("RunService").RenderStepped:Connect(function()
head.Rotation = Vector3.new(
math.random(-25, 25),
math.random(-25, 25),
math.random(-25, 25)
)
root.Size = root.Size + Vector3.new(0, 0.2, 0) -- Elongate vertically
end)
task.delay(5, function()
twitchConnection:Disconnect()
head.Rotation = Vector3.new(0, 0, 0)
root.Size = Vector3.new(2, 2, 1) -- Reset or normalize
humanoid.WalkSpeed = 16
humanoid.JumpPower = 50
end)
end
end
end)
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